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Tales of Arrissia: The Demo

Tales of Arrissia: The Demo

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Devlog

  • Playing Roles or Having Roles in Plays: What are RPGs?
    April 06, 2019 by Jono#game design, #toa, #rpgs
    The Genesis of Tales of Arrissia Today I am writing about the conception of Tales of Arrissia (ToA) and shed some light on my motivations for making the game the way it is. ToA is a challenging affai... Continue reading
  • Update 3: 04.04.2019
    April 04, 2019 by Jono#bug, #balance, #meta, #general
    Third round of updates for ToA (and demo). List includes only changes visible in demo. Bug Fixes: Fixed invisible/wonky "Loading" message display when loading different levels. Balance: Reduced Critic... Continue reading
  • Update 2: 02.04.2019
    April 02, 2019 by Jono#bug
    Second round of updates for ToA (and demo): Bug Fixes: Fixed experience bar display irregularities when sometimes leveling up Removed problematic "Try again" button from death menu... Continue reading
  • Update 1: 01.04.2019
    April 01, 2019 by Jono#update, #bug, #balance
    First round of updates for ToA (and demo): Bug Fixes: Fixed unreliable enemy pull mechanics; enemies should now pull correctly Prevented enemies from continuing attack animation on dying Fixed critica... Continue reading
  • Fresh off the Press: Tales of Arrissia - An RPG Adventure
    March 28, 2019 by Jono
    Tales of Arrissia (ToA) I've been working on this title, my first proper RPG game, for just about nine months now. It is with pride that I can, in good conscience, shove ToA- or rather its demo - out... Continue reading
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