Update 1: 01.04.2019

First round of updates for ToA (and demo):

Bug Fixes:

  • Fixed unreliable enemy pull mechanics; enemies should now pull correctly
  • Prevented enemies from continuing attack animation on dying
  • Fixed critical hit message display
  • Fixed main menu music volume

Balance Fixes:

  • Reduced amount of health players gain on leveling up
  • Increased enemy aggro range
  • Modified armour proc rating

If something annoys you, is broken, or what have you, don't hesitate to let me know (or vent!)

- Jono

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